Latest Stories

A Very Close Call
At her cabin near Ulvang, Mari tries to regroup—but nearly dies retrieving Aija’s axe when her undead mother attacks. Miraculously surviving the bite, she spends the night unsure whether she’ll turn. A failed return to Egersund confirms their worst fears: the city is lost, and the infection may be evolving. A bright flare from within the walls brings new hope, and with it, resolve. Mari vows to uncover the truth—and end this nightmare.

The Unliving
As the undead breach Egersund’s walls, Dolf races through panic and carnage to reunite with Vegard, Hans, and their families. The child Toril succumbs to the plague, forcing Dolf into an unthinkable act. As the survivors flee through a hidden passage, fear and grief ripple through the group. At a nearby farm, Mari’s undead father attacks, Jensa’s powers erupt, and Hans unleashes righteous fury. With no safe haven left, they flee south—together, but hunted.

Walking Nightmares
The city falls. Erik, once carefree, watches Egersund unravel as undead horrors swarm the streets. He cleaves down a corpse that still crawls, watches Mari’s mother shatter through a window, and helps burn her family alive. Dolf’s holy fire can’t cure the infection. Hans’ hammer is the only mercy. Amid blood and ash, Erik begins a journal—because everything has changed, and no one is ready for what comes next.

An Outing To Remember
What began as a spring trek to find a lost ranger descends into horror. Vegard, Dolf, and Hans face rotting deer immune to arrows, then witness Vilbur Haaland—jawless and dead—chase a young girl named Toril, who soon transforms into something monstrous. With her bound and wailing, they flee through burning farmland, dodging the undead. As the city gates close behind them, the rising horde surrounds a hundred souls—trapped, desperate, and doomed.

Internal Conflict
Torn between faith and friendship, Dolf questions whether healing Vegard during pit fights is right—or a betrayal of his beliefs. Despite despising the violence, he can’t abandon the man who once defended him in silence and now stands beside him in pursuit of a missing ranger. As doubts gnaw at him, Dolf prays to Helga for clarity, knowing that loyalty, like faith, is rarely simple—and even less so when blood and purpose mix.

Dawn Of A New Era
Sick deer, a missing ranger, and a tavern brawl set the stage for Vegard’s next adventure. After knocking out two opponents in the pit, he falls to Dagchristian in the final—luckily, he'd bet on his own loss. With bruised pride and body, he finds brief comfort with Kristen before setting his sights on the north road. Anything’s better than working the mines—especially with Hans and Dolf for company and mystery waiting in the woods.

Edmund Arrested
Following a fiery dispute with Archambault, Edmund finds himself accused of threats and arrested by city authorities. Though he initially refuses, a strategic retreat to avoid Willard’s fury sees him accept a brief incarceration. Freed, he turns his focus to The Cauldron—securing it as the party’s future sanctuary and relocating Aerunda’s treasure from Bastion. With construction left to Mabel’s oversight and tensions in the city simmering, Edmund quietly shifts the centre of gravity to a place entirely under his control.

Dragon’s Lair
Haunted by Helga’s silence, Linnfard reflects on pride and purpose as the party returns to Aerunda’s lair. Among shimmering jewels and ancient relics, they recover his bastard sword and plunder a chamber glittering with stolen glory. Yet amid rubies, diamonds, and a mirror that reveals hidden truths, Linnfard alone wrestles with guilt. Victory feels hollow. The dragon is dead, the gold is theirs—but righteousness, he learns, isn’t always weighed in treasure.

Aerunda, The Dead
Linnfard’s dragon-slaying daydreams are cut short by fire exploding through Willard’s kitchen—turns out the red dragon tracked them home. Mabel’s nearly roasted, Edmund turns into a freaking hydra, and Jon flips across the courtyard stabbing tails while Linnfard flails with a “borrowed” short sword. Abby, in a blur, carves through the chaos and decapitates the beast. Victory smells like scorched wood and dragon blood. While guards gawk, Edmund assigns heart-removal duty to Linnfard, who now dreams of ruby-studded armour and impressing Amy. Just as long as someone finds his sword before he names himself Linnfard the Legendary.

Questions Un-Asked
A seductive stranger reveals herself as a red dragon, nearly incinerating the entire party atop a jungle pyramid. Jon dodges the blast, but the others are charred—naked, screaming, barely alive. Edmund teleports the survivors to safety, leaving behind ash, horror, and Jon’s shaken resolve. Amy's screams still echo as Jon recommits to vigilance, realizing just how fragile their luck has become.

The Beast With Two Backs
Abby crushes assassin Ash with the hilt of her sword, leaving a Guild-branded corpse on Bastion’s doorstep. Back at the Elium, sparks fly—not from swords, but between Abby and Edmund, who turn flirtation into full-on bench groping during a sparring session. Later, Mother Jana requests the team investigate the deaths of Linnfard’s missionary parents. They agree reluctantly. That night, Edmund knocks on Abby’s door. He doesn’t leave.

Wanted, Again
Still reeling from vampire attacks, the group faces a new threat—poison in their own sanctuary. Edmund’s quick magic reveals the assassin Analee, who takes her own life before questions can be asked. As Amy returns to Wolf Hill, Edmund confirms The Guild’s contract is active again. In Bastion’s market, another hitman fails. Captured and interrogated, he confirms their worst fear: the hunt is on. Edmund prepares a brutal warning. Survival now demands ruthless choices.