Latest Stories

Caves of Woe
After burying his mentor Rick, Floyd sets out to prove himself by exploring the mysterious Caves of Woe. Armed with Rick’s enchanted sword, he uncovers signs of goblins, eerie magic, and ancient dwarven craftsmanship. After surviving a tense encounter in the woods, Floyd kills his first goblin and discovers his latent magical abilities are finally awakening.

Floyd’s Dream
Floyd dreams of a deadly encounter with orcs in a forest glade, where quick thinking and archery save his life. After slaying the pair, he discovers a mutilated human corpse and a watching crow—just before waking in Rick’s cabin, haunted by the vividness of the dream.

Esonne Follies
After arriving in Choisy-le-Roi, Edmund and the group attempt subtle recon on Sal’s ally, Rispin—but their cover is blown when a barmaid, Annalise, betrays them. A hasty teleport lands them in a wintry region, forcing a regroup. Now, with surprise lost, they plan a direct assault on Rispin’s home.

Dream To Death
Amy’s dream kicks off in a fog-soaked mysteryscape, her confidence high, her hat dope, and Biter snug around her neck. But creepy buildings, arrow-blitzes, and lumbering rock monsters turn it into a nightmare. She summons a mighty Wind Wall, fights hard, and reflects on potential and friendship while dodging death. Despite feeling powerful, her arrows lose their sting—and as shadowy hornets swarm, Biter vanishes and Amy falls. Dream or death, it hits hard.

Edmund’s Dream
Edmund dreams of a sunless desert, flying zombies, dwarven meat carts, and an epic aerial rematch with Alistaira—who turns out to be Salithius in disguise. Alongside Jon, Amy, and Quinn, he explores bizarre landscapes, slays the cowardly mage with Amy’s help, and outmatches Salithius in a surreal sky-duel. A groinal ache snaps him awake in their Rope Trick hideaway. Peeing upside-down might be the least confusing part of his day.

There’s No Place like Rope Trick
A bombing shatters Willard’s home. Bloodied but alive, Jon and his allies fend off a brutal minotaur ambush inside The Cauldron. Mistrust lingers as Quinn, a stoic warrior of Uros, joins their ranks. Fearing magical surveillance by Salithius, Edmund teleports them across the sea to a foreign continent. In the hush of Edmund’s Rope Trick, they tend to wounds, bury the day’s chaos, and prepare for a journey into the unknown—Salithius always a step behind… or ahead.

Reunited, And It Feels So Good
Edmund, Amy, and Jon reunite under shadowed skies, bound by a mission no one else dares claim—assassinate Salithius, the mad wizard who turned an entire city into undead. As they plan in The Cauldron’s eerie quiet, the weight of past lives, lost friends, and council expectations grow heavier. Jon’s guild delivers a lead: Sal’s companion resides across the sea in Choisy-le-Roi. Their final night of calm is pierced by grim resolve. The hunt begins. There’s no turning back now.

Jon’s Addendum
A single message from Edmund shatters Jon’s fragile peace: the time to return has come. He mourns what might’ve been with his parents, but his heart belongs to those who truly understand him—Edmund, Amy, Abby. As he dons his enchanted gear and traces old scars, the rogue reflects on battles past and the blood yet to come. The world is shifting, and Jon won’t wait idly. Family or not, some goodbyes must be made in silence.

Edmund’s Addendum
Edmund’s been living his best life—partying between The Cauldron and Quashie—until Willard crash-telepaths him mid-romp with Tara. The message? Salithius has gone full maniac, and it’s Edmund’s job to end it. No Order approval, no debate. At least Amy’s already in Sweetwater and up to speed. Looks like Edmund’s vacation is officially over—and the hunt is on.

Sweet Reunion
In the sweltering heat of a new city, the group finds no rest—only revelations. Behind Sweetwater’s temple walls awaits Mother Jana, who not only confirms Egersund's dire state but unveils the unthinkable: a cure may be possible—if they can deliver an undead soul. But the greatest shock comes from Amy, who greets the high priestess as an old friend. Who is this girl? And what else is she hiding?

Diamonds are Forever
As the Swift sinks into darkness, so does Dolf’s certainty. Jean dies. Again. This time Dolf doesn't hesitate—he sacrifices a diamond, a piece of Helga’s millennia-old body, to bring him back. But the miracle leaves a deeper scar than the wound. The weight of resurrection tightens around his soul. Before dawn, they face fireflies that rot steel, bugbears in the trees, and the splintering tension of a group constantly flirting with death. In Amy’s wind, Dolf sees the same strange fate threading through others he’s never met—others who’ve also crossed paths with Salithius.

Creeps Are Creepy But My Hat Is Awesome
Port Noonan turns into a party when Amy dons her bird hat and declares herself the leader (unofficially). Between chicken wings, weed, and magical archery, she proves she's more than comic relief—especially after scoring a badass bow from Irwin. But peace is short-lived. A faceless freak wades out of the sea and nearly kills Jean. Amy’s wind magic saves the day (with flair, obviously), and Dolf double-clutches another miracle. Amy’s past with Edmund’s crew bubbles beneath the surface as she fights to prove she’s more than a sidekick this time.