Welcome to Atlin, Land of Much Dying

For nerds.

Latest Stories

Foe to Friend

Floyd wakes to find Luke gone and follows a jungle creek alone, eventually meeting a mysterious monk named Burt. After a deadly bear attack, they team up and discover a hidden cave teeming with danger—giant rats, goblins, and the undead.

Read MoreFoe to Friend

All Jacob’s Idea

From the deck of Jacob’s boat, Floyd watches helplessly as zombies overrun Andelie, the town consumed by fire and chaos. Days later, the trio sails south, chasing rumours of a gemstone guarded by a baby dragon. As Jacob surfs massive waves, Floyd and Luke head inland, following a creek into the dense jungle toward the mysterious cave.

Read MoreAll Jacob’s Idea

Zombie Town

After a chaotic misunderstanding at the docks, Floyd distances himself from Luke, who stirs up trouble and ends up hogtied by angry fishermen. Floyd meets Jacob aboard the Free at Last, just before zombies suddenly overrun Andelie. As flames rise and townsfolk flee, the trio escapes by boat—unsure if their presence somehow caused the disaster.

Read MoreZombie Town

The House That Won’t Burn

Floyd and Luke investigate a haunted mansion linked to Andelie’s undead sightings. Inside, they uncover ghost children, hidden chambers, and a ritual catacomb beneath the house. After surviving an undead ambush, they discover a teleportation circle and evidence of zombie movement. Back in town, Oswald urges them to meet a man named Jacob aboard the Free at Last.

Read MoreThe House That Won’t Burn

To Andelie

Floyd and Luke navigate a dense tropical forest, encounter two strange frog-like creatures, and unexpectedly bond during the fight that follows—Luke revealing his magical abilities. They follow the river to the coastal town of Andelie, deliver Belda’s mysterious package to the young and insightful Oswald, then rest after a long journey and strange new beginning.

Read MoreTo Andelie

The Donkey

Floyd is paired with the arrogant Luke for a mysterious delivery mission to the southern coastal town of Andelie. After clashing with each other—and with Mother Belda—they’re magically teleported to a humid jungle forest. Tension simmers as they begin their journey, only to spot a massive flying creature circling overhead in the tropical night sky.

Read MoreThe Donkey

Trouble About Town

While aimlessly exploring The Twins, Floyd notices two men tailing him. A chase and street fight ensue, ending with Floyd standing over two unconscious thugs. The city guard intervenes, revealing the attackers were known troublemakers. The next morning, Floyd is thanked for his help—though he's left wondering why it had to be at dawn.

Read MoreTrouble About Town

110 lbs. Lighter

Floyd and Isadora battle a stone gargoyle in a hidden dungeon and narrowly escape using a magical return rod. Back at the Priory, Belda heals Isadora and reveals secrets about the island and its defenses. Offered a new mission and a magical ring, Floyd agrees—then struggles with guilt as Isadora is sent to an orphanage.

Read More110 lbs. Lighter

Plenty O’ Paintings

Floyd and Isadora explore the mysterious dungeon beneath a tropical island, uncovering eerie paintings, hidden passages, magical items—and animated statues that attack when provoked. As they descend deeper, they piece together clues from a fallen adventurer’s notebook and encounter a stone gargoyle guarding the way forward, hinting at even darker secrets below.

Read MorePlenty O’ Paintings

A Book On An Island?

Floyd and Isadora travel to The Twins to seek help for Isadora’s condition, only to be roped into a mission by the mysterious Mother Jana. Tasked with retrieving a book, they’re teleported to a tiny tropical island—where they’re immediately attacked by fish people and forced into hiding inside ancient ruins.

Read MoreA Book On An Island?

Can Zombies Be Sassy?

Floyd rescues a mysterious girl named Isadora from a cave, only to discover she may have been dosed with a potion that turns people into zombies. As they escape undead threats, lizard ambushes, and confront a magical centaur, the two form an uneasy bond—though the fear of Isadora’s fate quietly looms.

Read MoreCan Zombies Be Sassy?

They’re Not All Bad

Floyd tracks down goblins in the Caves of Woe and slays two of them, then stumbles into a massive underground cavern where he meets a telepathic mushroom family. After a harrowing encounter with a gelatinous cube, he escapes to the forest, injured and reflective—realizing the strange blob may have been the cave’s unlikely janitor.

Read MoreThey’re Not All Bad