Category The Salithius Files

Esonne Follies

After arriving in Choisy-le-Roi, Edmund and the group attempt subtle recon on Sal’s ally, Rispin—but their cover is blown when a barmaid, Annalise, betrays them. A hasty teleport lands them in a wintry region, forcing a regroup. Now, with surprise lost, they plan a direct assault on Rispin’s home.

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Dream To Death

Amy’s dream kicks off in a fog-soaked mysteryscape, her confidence high, her hat dope, and Biter snug around her neck. But creepy buildings, arrow-blitzes, and lumbering rock monsters turn it into a nightmare. She summons a mighty Wind Wall, fights hard, and reflects on potential and friendship while dodging death. Despite feeling powerful, her arrows lose their sting—and as shadowy hornets swarm, Biter vanishes and Amy falls. Dream or death, it hits hard.

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Edmund’s Dream

Edmund dreams of a sunless desert, flying zombies, dwarven meat carts, and an epic aerial rematch with Alistaira—who turns out to be Salithius in disguise. Alongside Jon, Amy, and Quinn, he explores bizarre landscapes, slays the cowardly mage with Amy’s help, and outmatches Salithius in a surreal sky-duel. A groinal ache snaps him awake in their Rope Trick hideaway. Peeing upside-down might be the least confusing part of his day.

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There’s No Place like Rope Trick

A bombing shatters Willard’s home. Bloodied but alive, Jon and his allies fend off a brutal minotaur ambush inside The Cauldron. Mistrust lingers as Quinn, a stoic warrior of Uros, joins their ranks. Fearing magical surveillance by Salithius, Edmund teleports them across the sea to a foreign continent. In the hush of Edmund’s Rope Trick, they tend to wounds, bury the day’s chaos, and prepare for a journey into the unknown—Salithius always a step behind… or ahead.

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Reunited, And It Feels So Good

Edmund, Amy, and Jon reunite under shadowed skies, bound by a mission no one else dares claim—assassinate Salithius, the mad wizard who turned an entire city into undead. As they plan in The Cauldron’s eerie quiet, the weight of past lives, lost friends, and council expectations grow heavier. Jon’s guild delivers a lead: Sal’s companion resides across the sea in Choisy-le-Roi. Their final night of calm is pierced by grim resolve. The hunt begins. There’s no turning back now.

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Jon’s Addendum

A single message from Edmund shatters Jon’s fragile peace: the time to return has come. He mourns what might’ve been with his parents, but his heart belongs to those who truly understand him—Edmund, Amy, Abby. As he dons his enchanted gear and traces old scars, the rogue reflects on battles past and the blood yet to come. The world is shifting, and Jon won’t wait idly. Family or not, some goodbyes must be made in silence.

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Edmund’s Addendum

Edmund’s been living his best life—partying between The Cauldron and Quashie—until Willard crash-telepaths him mid-romp with Tara. The message? Salithius has gone full maniac, and it’s Edmund’s job to end it. No Order approval, no debate. At least Amy’s already in Sweetwater and up to speed. Looks like Edmund’s vacation is officially over—and the hunt is on.

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Edmund Arrested

Following a fiery dispute with Archambault, Edmund finds himself accused of threats and arrested by city authorities. Though he initially refuses, a strategic retreat to avoid Willard’s fury sees him accept a brief incarceration. Freed, he turns his focus to The Cauldron—securing it as the party’s future sanctuary and relocating Aerunda’s treasure from Bastion. With construction left to Mabel’s oversight and tensions in the city simmering, Edmund quietly shifts the centre of gravity to a place entirely under his control.

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Dragon’s Lair

Haunted by Helga’s silence, Linnfard reflects on pride and purpose as the party returns to Aerunda’s lair. Among shimmering jewels and ancient relics, they recover his bastard sword and plunder a chamber glittering with stolen glory. Yet amid rubies, diamonds, and a mirror that reveals hidden truths, Linnfard alone wrestles with guilt. Victory feels hollow. The dragon is dead, the gold is theirs—but righteousness, he learns, isn’t always weighed in treasure.

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Aerunda, The Dead

Linnfard’s dragon-slaying daydreams are cut short by fire exploding through Willard’s kitchen—turns out the red dragon tracked them home. Mabel’s nearly roasted, Edmund turns into a freaking hydra, and Jon flips across the courtyard stabbing tails while Linnfard flails with a “borrowed” short sword. Abby, in a blur, carves through the chaos and decapitates the beast. Victory smells like scorched wood and dragon blood. While guards gawk, Edmund assigns heart-removal duty to Linnfard, who now dreams of ruby-studded armour and impressing Amy. Just as long as someone finds his sword before he names himself Linnfard the Legendary.

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Questions Un-Asked

A seductive stranger reveals herself as a red dragon, nearly incinerating the entire party atop a jungle pyramid. Jon dodges the blast, but the others are charred—naked, screaming, barely alive. Edmund teleports the survivors to safety, leaving behind ash, horror, and Jon’s shaken resolve. Amy's screams still echo as Jon recommits to vigilance, realizing just how fragile their luck has become.

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The Beast With Two Backs

Abby crushes assassin Ash with the hilt of her sword, leaving a Guild-branded corpse on Bastion’s doorstep. Back at the Elium, sparks fly—not from swords, but between Abby and Edmund, who turn flirtation into full-on bench groping during a sparring session. Later, Mother Jana requests the team investigate the deaths of Linnfard’s missionary parents. They agree reluctantly. That night, Edmund knocks on Abby’s door. He doesn’t leave.

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