Vegard

Port Noonan

From runaway teen to plague survivor and seafaring fighter, Vegard savours the rare calm of Port Noonan—but peace never lasts long in Salithius’ shadow. Amid the bustle, new allies emerge: Irwin, a seasoned blacksmith, and PJ, a wry swordsman with an eye for the extraordinary. Amy’s presence continues to raise questions—her skill too sharp, her stories too wild. As the group stocks up for the road ahead, Salithius tightens his grip, and Amy’s past may soon collide with their future.

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An Outing To Remember

What began as a spring trek to find a lost ranger descends into horror. Vegard, Dolf, and Hans face rotting deer immune to arrows, then witness Vilbur Haaland—jawless and dead—chase a young girl named Toril, who soon transforms into something monstrous. With her bound and wailing, they flee through burning farmland, dodging the undead. As the city gates close behind them, the rising horde surrounds a hundred souls—trapped, desperate, and doomed.

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Dawn Of A New Era

Sick deer, a missing ranger, and a tavern brawl set the stage for Vegard’s next adventure. After knocking out two opponents in the pit, he falls to Dagchristian in the final—luckily, he'd bet on his own loss. With bruised pride and body, he finds brief comfort with Kristen before setting his sights on the north road. Anything’s better than working the mines—especially with Hans and Dolf for company and mystery waiting in the woods.

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